What this site is for
The core of the site is a playable voxel builder. It lets you place terrain, water, plants, props, houses, and decorative pieces on a compact isometric grid. The goal is not to win a level or grind for resources; the goal is to create a scene that looks good.
The guide pages explain voxel games in plain language for players, students, and hobby developers who want to understand why voxel worlds are popular and how this style of browser game works.
The same maker also runs randomcharactergenerator.org, a free tool for coming up with original characters for stories, art, and games.
Attribution
Voxel Game is adapted from the MIT-licensed project Mykonos Island Voxels by boona13. The original copyright notice and MIT License are preserved in the repository license file. This site adds its own branding, guide pages, and the features listed below.
Thanks to boona13 for the original open-source project: boona13/mykonos-island-voxels.
What has changed since the original project
- November 2026: automatic saving in the browser, plus a full FAQ and a comparison of free browser voxel games.
- September 2026: undo and redo, share links that hold a whole scene, and the voxel train yard demo.
- May 2026: launched at voxel-game.com with a random building generator and touch controls.
How the site is paid for
It isn't, at the moment. Voxel Game has no ads, purchases, or subscriptions. If that changes, the Privacy Policy will be updated first.
Privacy-first defaults
The game runs in the browser and stores your scene locally with localStorage. It does not require an account, profile, or download. It uses self-hosted Plausible for aggregate usage statistics, with no cookies. The Privacy Policy has the details.